Nobody
-
Let’s Play Every Game Boy Color Game, Part 32
Klax (Digital Eclipse/Midway, 1999) I shouldn’t have been surprised that Midway released one of the most colorful arcade games on GBC. It turns out this is actually a solid way to play it, because it has time to ramp up the difficulty more slowly when it isn’t out to eat quarters as quickly as possible.…
-
Let’s Play Every Game Boy Color Game, Part 31
Ketto Transformers Beast Wars: Beast Senshi Saikyo Ketteisen (Transformer Production Company/Takara, 1999) Robot fighting game, including a purple cheetah for some reason. The input lag is pretty bad. Kidou Senkan Nadesico: Ruri Ruri Mahjong (Studio Saizensen/King Records, 1999) Mahjong game with a huge amount of plot. Something about going around a spaceship and collecting stars…
-
Let’s Play Every Game Boy Color Game, Part 30
Kaseki Sousei Reborn II: Monster Digger (Starfish, 1999) An odd little mashup of a roguelike and Pokemon. You create the creature you fight with by merging three different fossils, although only the head has any visible effect on the silhouette of what you’re generating. Seems like there’d be a lot of room for customization over…
-
Let’s Play Every Game Boy Color Game, Part 29
Kakurenbo Battle Monster Tactics (Spiral/Nintendo, 2000) It’s a TRPG with really good music published by Nintendo. It’s also kind of long winded in the beginning, so in the interest of time I had to stop before getting to see any combat. Still, the descriptions I’ve found online are interesting and it seemed promising, so I’m…
-
Let’s Play Every Game Boy Color Game, Part 28
Jisedai Begoma Battle Beyblade (Rokumendo/Hudson, 1999) I thought I’d escaped from Beyblade hell, but no, there was still at least one more game. This one also fails to achieve the impossible task of making tops interesting, but it does make you wade through about a million text boxes to learn how to use a battle…
-
Let’s Play Every Game Boy Color Game, Part 27
Jankyuusei: Cosplay Paradise (elf, 2001) This seemed to be a VN about forming a cosplay club that’s all girls except for you and where only they do any cosplaying, which is at least a bit pervy. Its sudden decision to become a mahjong game partway in makes a lot more sense now that I know…
-
Let’s Play Every Game Boy Color Game, Part 26
Inspector Gadget: Operation Madkactus (RFX Interactive/Ubisoft, 2000) Yet another character platformer with some weird colors going on in the background. The first level interrupts your progress approximately every two seconds to give you a tutorial popup. You can only attack with a stupid little hammer that hits at almost exactly your height, so of course…
-
Let’s Play Every Game Boy Color Game, Part 25
Hoyle Card Games (Sandbox Interactive/Sierra On-line, 2000) Another collection of public domain card games. Most of them are things like Go Fish and War that are barely games and that are odd choices for a game seemingly aimed at adults. It does have a good variety of solitaire games as well as Hearts and Spades,…
-
Let’s Play Every Game Boy Color Game, Part 24
Hexcite: The Shapes of Victory (Landwarf/Ubisoft, 1998) I can only assume this is a port of a forgotten board game. You and your opponent play tetronimoes to the board, but I could not figure out what determined whether I was able to play a piece on a space or not. Hiryuu no Ken Retsuden GB…
-
Let’s Play Every Game Boy Color Game, Part 23
Hello Kitty no Bead Koubou (Imagineer, 1999) One of those puzzle games where you can drag the rows and columns in any direction. When you get five matching shapes (Hello Kitty’s head is wild) in the same row or column, it disappears and resets your timer. If it didn’t contain any wild shapes, you get…






