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Let’s Play Every Game Boy Color Game, Part 52
Pocket Billiard: Funk the 9 Ball (Sun-Tec/Tamsoft, 2000) It’s billiards with characters dressed up as animals and these weird skill animations that play when you hit certain balls. Those animations don’t seem to actually do anything, though, so in the end it’s not functionally much different from regular pool. Pocket Bomberman (Hudson/Nintendo, 1998) A regular…
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Let’s Play Every Game Boy Color Game, Part 51
Owarai Yowiko no Game-dou: Oyaji Sagashite Sanchoume (KCEK/Konami, 1999) It’s essentially WarioWare, but with a story. You’ve got the usual GBC overworld with NPCs and shops, etc, and you progress in the plot by finding and winning minigames. Regular WarioWare didn’t come out until 2003, so this was relatively early to the genre. It’s also…
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Let’s Play Every Game Boy Color Game, Part 50
Ohasuta Dance Dance Revolution GB (Now Production/Konami, 2001) DDR is back after many dozens of games since the last one appeared, but it’s also back to incomprehensible control schemes. Right on the dpad is left, down is down, B is right, and A is up. I assume this was to deal with the dpad not…
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Let’s Play Every Game Boy Color Game, Part 49
Nicktoons Racing (Pipe Dream Interactive/Hasbro Interactive, 2000) I actually beat this time, which I can say because it only has 5 racers, 4 tracks, and one song to play over all of them. Tournament mode doesn’t even track your score against the CPU players – it’s seemingly meant for you to hand off between up…
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Let’s Play Every Game Boy Color Game, Part 48
Net de Get: Mini-Game @ 100 (Konami, 2001) Alas, another green screen. Network Boukenki Bug Site: Alpha Version and Beta Version (KAZe/Smilesoft, 2001) These get one entry because they’re exactly the same game to the point that I played. Everyone in town is obsessed with the “Bug Site” on the internet that gives you protective…
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Let’s Play Every Game Boy Color Game, Part 46
The Mummy (Konami, 2000) Sure, it’s probably a graphical bug that’s causing poor Evelyn here to render as an interdimensional horror, but maybe it’s just the mummy’s curse! And maybe that curse is also why this is a crappy ladder action platformer. Seriously, did anyone actually like this genre? The Mummy Returns (Game Brains/Universal Interactive,…
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Let’s Play Every Game Boy Color Game, Part 45
Moorhuhn 2: Die Jagd Geht Weiter (Similis/Ravensberger Interactive Media, 2001) A collection of bad shooting gallery minigames with even worse music. I thought I was going to actually finish it because there are only four games and the first one lasted all of 90 seconds, but then the second one dragged on for several minutes…
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Let’s Play Every Game Boy Color Game, Part 44
Mobile Golf (Camelot Software Planning/Nintendo, 2001) The GBC had a network adapter called the “Mobile Adapter GB” in Japan that allowed it to physically connect to a phone and use the data network to have a very primitive online mode. Mobile Golf was one of only a few games to take advantage of that, but…
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Let’s Play Every Game Boy Color Game, Part 43
Microsoft: The Best of Entertainment Pack (Saffire/Classified Games, 2001) This is the collection I was expecting from the puzzle pack yesterday. It has all the Windows card games you’d expect from Microsoft, but also SkiFree, which I had never played before and have now learned is mostly a game about slamming into things that suddenly…
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Let’s Play Every Game Boy Color Game, Part 42
Metal Gear Solid (TOSE/Konami, 2000) I’m not sure how I didn’t know about this game already, considering it’s by some measures the single highest rated GBC game ever released, but here we are. Rather than being a port of the PSX MGS, it’s an alternate timeline plot set around the same time in a completely…








