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  • Let’s Play Every Game Boy Color Game, Part 62

    Let’s Play Every Game Boy Color Game, Part 62

    R-Type DX (Bits Studios/Epoch, 1999) A collection of four R-Type games. It feels like this one was aiming a little too high – it looks great in screenshots, but it has to move at a crawl to make that work in-game, and the music is far too busy to be particularly good. Rugrats: Time Travelers…

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  • Let’s Play Every Game Boy Color Game, Part 61

    Let’s Play Every Game Boy Color Game, Part 61

    Robopon: Sun Version, Robot Ponkottsu Comic Bom Bom Special Version, Moon Version, and Star Version (Hudson and Red Entertainment, 1998, 1999) A series of Pokemon-likes involving customizable robots, of which only Sun Version ever released in the US. They all used the IR sensor to handle trades and give in-game bonuses for detecting other sources…

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  • Let’s Play Every Game Boy Color Game, Part 60

    Let’s Play Every Game Boy Color Game, Part 60

    Resident Evil Gaiden (M4 Limited/Capcom, 2001) RE’s GBC outing was a mix of top down world navigation and the weird first person combat you see above. You need to stop the red bar within the white or purple areas to hit a zombie, and those areas will get bigger each time they move closer. It’s…

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  • Let’s Play Every Game Boy Color Game, Part 59

    Let’s Play Every Game Boy Color Game, Part 59

    Rampage 2: Universal Tour (Digital Eclipse/Midway, 1999) It has backgrounds, building variation, and even a real plot, so it’s clearly better than the World Tour port from yesterday. That said, it’s still not much to look at and every level is the same thing, so it wasn’t received well even in 1999. Rampart (Digital Eclipse/Midway,…

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  • Let’s Play Every Game Boy Color Game, Part 58

    Let’s Play Every Game Boy Color Game, Part 58

    Q-Bert (Pipe Dream Interactive/Hasbro Interactive, 2000) It’s Q-Bert. It has an “Adventure” mode, but it’s not clear what makes it any different than the regular game. Not that I played much of it, because I’ve seen enough of this game for one life. Qix Adventure (Taito, 1999) Taito arcade games are usually pretty good, but…

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  • Let’s Play Every Game Boy Color Game, Part 57

    Pro Mahjong Tsuwamono GB and GB2 (Culture Brain, 1999/2000) These are the same game with different music and tile colors, but completely identical menus. They’re both seemingly serious mahjong games. The music is much better in GB2. I was not prepared for how much I’d have to write about a gambling game I don’t know…

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  • Let’s Play Every Game Boy Color Game, Part 56

    Let’s Play Every Game Boy Color Game, Part 56

    The Powerpuff Girls: Paint the Townsville Green (Sennari Interactive/Bam! Entertainment, 2000) In what should not come as a surprise to anyone who saw the two games from yesterday, this is an ugly, floaty game with terrible music and controls that only work sometimes. Maybe there is a worse GBC game out there somewhere, but there…

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  • Let’s Play Every Game Boy Color Game, Part 55

    Let’s Play Every Game Boy Color Game, Part 55

    Pop’n Music GB (Konami, 2000) A Beatmania-style game that seems well-designed in every way except the controls, which are unfortunately very important for a rhythm game. Left/Up/Right(or start)/B/A is just not intuitive, and it’s a mess to keep track of when you have a lot of notes on screen. Pop’n Music GB – Animation Melody…

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  • Let’s Play Every Game Boy Color Game, Part 54

    Let’s Play Every Game Boy Color Game, Part 54

    Pokemon Gold Version (Game Freak/Nintendo, 1999) We’re going out of alphabetical order here because Gold has all the personal context for the other two. This was, much more than any other game, what I grew up with. I’ve probably finished it a dozen or more times, and until recent games made it much easier, it…

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  • Let’s Play Every Game Boy Color Game, Part 53

    Let’s Play Every Game Boy Color Game, Part 53

    Pocket Hanafuda (Bottom Up, 1999) Another card game I don’t know how to play, and another Pocket game with surprisingly good music. It sounds like it should be the final boss area in a JRPG. Pocket King (Namco, 2001) The game would probably describe itself as an SRPG, but given how absurdly long winded it…

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