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  • Let’s Play Every Game Boy Color Game, Part 70

    Let’s Play Every Game Boy Color Game, Part 70

    Tech Deck Skateboarding (Handheld Games/Activision, 2001) A skateboarding game where you play as what can be charitably described as a sentient potato and uncharitably described as a reproductive organ. It’s extremely slow for a skateboarding game and a lot of the tricks happen automatically, which seems to defeat the entire purpose of the genre. Test…

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  • Let’s Play Every Gameboy Color Game, Part 69

    Let’s Play Every Gameboy Color Game, Part 69

    Sylvanian Families: Otogi no Kuni no Pendant (Epoch, 1999) The first in a series of games starring the daughter of the rabbit family in an animal village where everyone is happy. The intros to these games are extremely long and incredibly boring, so I didn’t bother to read much of them. This one is an…

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  • Let’s Play Every Game Boy Color Game, Part 68

    Let’s Play Every Game Boy Color Game, Part 68

    Super Doll Licca-chan: Kisekae Daisakusen (Vial One, 2000) An adventure game based on an anime that only ran for one season in 1998-1999. This is supposedly a museum even though there’s nothing in most rooms. Super Gals! Kotobuki Ran (Konami, 2001) A visual novel based on a manga. You’re looking at the battle system, which…

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  • Let’s Play Every Game Boy Color Game, Part 67

    Let’s Play Every Game Boy Color Game, Part 67

    Spider-Man 2: The Sinister Six (Torus Games/Activision, 2001) It’s mostly the same Spider-Man game as yesterday, but the music is much better and the animations are somewhat improved. They put objectives down on the ground so you can’t abuse swinging to skip all the gameplay, and in general it’s just a better game than the…

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  • Let’s Play Every Game Boy Color Game, Part 66

    Let’s Play Every Game Boy Color Game, Part 66

    Soreike! Anpanman: 5tsu no Tou no Ousama (Graphic Research/Tamsoft, 2000) A very basic puzzle/adventure game with terrible character design and inconsistent music. The track that was playing when I took this screenshot was actually good, but it’s too short and recycled for each new puzzle level. Soreike! Anpanman: Fushigi na Nikoniko Album (Graphic Research/Tamsoft, 1999)…

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  • Let’s Play Every Game Boy Color Game, Part 65

    Let’s Play Every Game Boy Color Game, Part 65

    Shogi 2 and Shogi 3 (Pony Canyon, 1999/2002) If these look like screenshots of the same game, it’s because they might as well be. Despite coming out three years later, Shogi 3 reuses basically all the assets from its prequel and has fewer menu options. As much as this reeks of a company about to…

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  • Yakuza: Like a Dragon Review

    Yakuza: Like a Dragon Review

    When I first heard that Ryu Ga Gotoku was ditching the tried-and-true Yakuza combat in favor of a JRPG, I thought they were crazy. It was already their first outing with a new protagonist, and turn based JRPGs are about as far as you can possibly get from bombastic hand-to-hand combat. It’s a famously bonkers…

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  • Let’s Play Every Game Boy Color Game, Part 64

    Let’s Play Every Game Boy Color Game, Part 64

    Sgt. Rock: On the Frontline (Altron/BAM! Entertainment, 2000) The music sounds like someone clicking randomly in Mario Paint, but the run-and-gun gameplay is kind of fun. I’d have considered it for the list except that the first area ended with a really cheap massive wave of guys, and that led to me learning that running…

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  • Let’s Play Every Game Boy Color Game, Part 63

    Let’s Play Every Game Boy Color Game, Part 63

    Sangokushi – Game Boy Ban 2 (Koei, 1999) A Romance of the Three Kingdoms game that looks like it would be a strategy game, except that everything seems to be controlled by the computer. I was able to pick a starting date and then watch 15 CPU players take their turns before the month counter…

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  • Catherine: Full Body Review

    Catherine: Full Body Review

    Catherine: Full Body is the improved edition of Catherine much in the same way as Atlus makes an improved version of all their games after a few years. It just took longer. It brings the game to a bunch of new systems, adds a new character and associated route, and tosses in some new endings…

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