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Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 2
Part 2 of games I previously covered on Discord before the blogs existed. Alice in Wonderland (Digital Eclipse/Nintendo, 2000) Licensed mostly-platformer. This is the second level, which has you falling very slowly for ages and ages. If you get hit by fast moving objects too many times, you have to start all over. Aliens: Thanatos…
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Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 1
This series is re-covering a bunch of games I already talked about in our Discord server before this site existed. I’m repeating them here so that the site has a full GBC catalog. There will also be a few games that I accidentally skipped at various points in the main series, like these Toy Story…
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Let’s Play Every Game Boy Color Game, Part 78
Yu-Gi-Oh! Monster Capsule GB (Konami, 2000) Yugi and friends are at the Kaiba Amusement Park, but Kaiba knocks out everyone except Yugi with a magic spell, so he has to climb a tower to get them all back. You get monsters out of gacha machines using star tokens, which is where the name comes from.…
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Let’s Play Every Game Boy Color Game, Part 77
X-Men: Mutant Academy (Crawfish Interactive/Activision, 2000) 1v1 fighter that has great menu music, but then terrible music in-game. Kind of like how it has bad character sprites mixed with great backgrounds, or how there’s a surprising variety of moves, but crouching and punching is enough to crush the AI. A game of two halves. X-Men:…
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Let’s Play Every Game Boy Color Game, Part 76
Wings of Fury (Magnin and Associates/Red Orb Entertainment, 1999) A side scrolling flight game set in WWII. This was originally an Apple II game in 1987 and was well received back then. I’m not sure why, though, because endlessly flying left and missing all the targets because they pop up with no warning at all…
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Let’s Play Every Game Boy Color Game, Part 75
Walt Disney World Quest: Magical Racing Tour (Prolific/Activision, 2000) A crappy racing game that claims to have laps even though you’re always moving right. There’s really no skill here other than aiming for boost pads. Warau Inu no Bouken GB: Silly Go Lucky! (Capcom, 2001) A management game about running a Japanese comedy sketch show.…
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Let’s Play Every Game Boy Color Game, Part 74
Turok: Rage Wars (Bit Managers/Acclaim Entertainment, 1999) I’ve seen this game on some other people’s “best of” lists, and I have to assume that was because of the fantastic music and decent graphics rather than the awful gameplay. This first level goes on for ages without ever changing, and none of the enemies pose any…
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Let’s Play Every Game Boy Color Game, Part 73
Top Gear Pocket (Vision Works/Kemco, 1999) This is hands-down the best Outrun-style racing game I’ve seen so far, largely because it keeps the track wide enough and the elevation changes tame enough that you feel like you have some control despite only being able to see a quarter second down the track. Unfortunately, it still…
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Let’s Play Every Game Boy Color Game, Part 72
Tom and Jerry (Morning Star Multimedia/Majesco, 1999) A boring standard platformer. The only thing remotely interesting about it is that I took this screenshot moments before the thing I’m standing on, which is apparently a manhole cover, suddenly shot up into the sky and killed me instantly. That makes you start the level over from…
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Let’s Play Every Game Boy Color Game, Part 71
Tiger Woods PGA Tour 2000 (Xantera/EA Sports, 1999) It seems surprising that this came out in Europe before North America, but less so once you consider that the interface is more complicated than your average German mechanical simulator. Underneath all that messy UI, though, it’s really just another golf game. Tintin: Le Temple du Soleil…









