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  • Let’s Play Every Game Boy Color Game, Part 15

    F1 Racing Championship (Ubisoft, 2000) Apparently the PS2 version of this was notable for having GPS-modeled all the tracks and using a 360 degree camera to capture even small track details, but obviously none of that comes through on GBC. F-1 World Grand Prix (Video System, 1999) A much better racing game that has an…

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  • Hotshot Racing Review: Drift Away

    Hotshot Racing doesn’t directly say that it’s inspired by Cruisin’ Exotica, but it clearly was. It’s a series of races on tracks with everything from cartoonishly massive eight balls to actual dinosaurs hanging out behind the barriers. There’s even a countdown timer that refreshes when you pass checkpoints. The old Cruisin’ games were unashamedly designed…

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  • Let’s Play Every GameBoy Color Game, Part 14

    Elevator Action (Altron/Taito, 2000) I’m still not sure what to call this genre, but I’m leaning towards “boring and indistinct.” Even with three playable characters, this one feels exactly like all the others. Elie no Atelier (TOSE/Imagineer, 2000) This is, as best I can tell, a port of the second game in the Atelier series,…

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  • Let’s Play Every GameBoy Color Game, Part 13

    Duke Nukem (Torus Games/GT Interactive, 1999) I was expecting this to be an attempt to get the original running on GBC, but it’s actually just a character platformer with a shotgun. There’s no weight to shooting and you hardly see any effect of your bullets until something dies. It’s not great. The Dukes of Hazard:…

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  • Heeey! Park-Boy Review: Dehydrated

    Heeey! Park-Boy was the bonus game in January’s Humble Choice. It’s pretty clearly inspired by early 2000’s “little guy, big world” games like Chibi-Robo and Katamari, and admits to as much on its itch page. HPB follows U-Boy, an alien whose head looks like a U, after he crash lands on Earth because negative emotions…

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  • Let’s Play Every GameBoy Color Game, Part 12

    Dragon Tales: Dragon Flight (New Kid Co/Zed Two Limited, 2000) Another spinoff of the cartoon, but now you can only play as the dragons and the graphics are a mess. It’s really just about flying through patterns of fruit, which is boring and easy. Dragon Warrior I & II (TOSE/Enix, 2000) The first two DQ…

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  • Let’s Play Every GameBoy Color Game, Part 11

    Doraemon no Quiz Boy 2 (Shogakukuan, 2002) Now with a practice mode where you can focus on only one subject. Still basically flash cards. Doraemon no Study Boy: Gakushuu Kanji Game (Shogakukuan, 2001) “Kanji Study Game” is in fact a game about studying the kanji. I am not convinced that sliding block puzzles will actually…

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  • Let’s Play Every GameBoy Color Game, Part 10

    Doki Doki Sasete!! (roughly: Look for Love!) (Vicor Interactive Software, 2001) You play a girl who has won a spot on a music TV show where all the contestants form a band and then play a concert at, I think, the Tokyo Dome in a year. But this is really an otome, so it’s much…

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  • Let’s Play Every GameBoy Color Game, Part 9

    Densha de Go! (Go by Train) (Cyberfront/Taito, 1999) A long running Japanese train sim, now on GBC. Train sims are at least something pretty to look at on modern systems, but here it’s just watching vaguely area-appropriate green scenery scroll past. Densha de Go 2! (Cyberfront/Taito, 2000) Basically the same game. It had the Shinagawa…

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  • Let’s Play Every GameBoy Color Game, Part 8

    Data-Navi Pro Yakyuu (Data-Navi Pro Baseball) (Nowpro/Now Production, 2000) This is already something like the third Japan-only baseball management sim. It’s a lot more arcade-y than the others and you can get into a game in a few seconds if you don’t think too hard about your batting order or starting pitcher. But then it…

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