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  • Let’s Play Every Game Boy Color Game, Part 22

    Hamtaro: Ham-Hams Unite! (Pax Softonica/Nintendo, 2001) I have zero familiarity with this IP, so if they idea that hamsters communicate through “Ham-chat” comes from the show rather than this game, I wouldn’t know. Ham-chat is really just a stupid made up sound to replace real words, and you have to go and equip new ones…

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  • Let’s Play Every Game Boy Color Game, Part 21

    Halloween Racer (Visual Impact/Microids, 1999) This was a European exclusive, oddly. Microids is a French publisher, but considering the game already had an English translation and was celebrating a major US holiday, you’d think they’d have released it in NA. At any rate, it’s a lot like some of the F-1 games we saw earlier,…

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  • Co-Open Review: Minimarket Sweep

    Co-Open is another Humble Choice freebie that stars you, Boop, on your first solo shopping trip. The game treats the idea that children are left to buy six of whatever they want from the grocery store without supervision as if it’s totally normal, so I guess that must be a thing somewhere on Earth. Co-Open…

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  • Let’s Play Every Game Boy Color Game, Part 20

    Grand Theft Auto 2 (Tarantula Studios/Rockstar Games, 2000) Pretty much the same as the first one, but now with more characters to pick from and an inverted dpad. Yeah. Down is up, left is right, right is left, and up does nothing. This makes navigation extremely difficult, but thankfully there’s still nothing to do anyway.…

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  • Let’s Play Every Game Boy Color Game, Part 19

    Gift (Cryo Interactive, 2001) A European-exclusive release that was a spinoff of a console game that Wikipedia describes as a platformer parodying adventure games. That’s quite a line of descriptions for what’s really just a simple Zelda-style puzzle game. You have a dinky little sword that enemies in two hits, and you need to press…

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  • Donut County Review: Special Delivery

    Donut County is Katamari with a hole instead of a ball. That sounds reductive, but it’s also what this game is. You steer a hole around and things fall in it, which makes your hole bigger so you can make bigger things fall in, and so on. It shakes up the Katamari formula with some…

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  • Let’s Play Every Game Boy Color Game, Part 18

    Ganbare Goemon: Tengu-tou no Gyakushuu! (TOSE/Konami, 1999) You play as a kid who loves the Goemon anime, which his grandmother keeps calling a manga. I actually don’t know if that’s meant to be a joke or if they’re somewhat interchangeable terms in Japanese. Regardless, grandma tells you it’d be much more interesting to go check…

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  • Let’s Play Every Game Boy Color Game, Part 17

    Gaia Master Duel: Card Attackers (Capcom, 2001) Much as it sounds like a 1v1 card game, it’s actually a 1v1 roll and move game where you can play cards to get special abilities and impact the board. Seemed like it could actually be pretty interesting, but there was about three novels worth of narration at…

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  • Let’s Play Every Game Boy Color Game, Part 16

    Flipper and Lopoka (Planet Interactive/Ubisoft, 2001) Despite the English title, it’s only in French. It’s a character platformer that looks like it’d be one of the Disney games. There’s not really anything interesting other than that your character does a long jump everywhere and you can stand on tornadoes for some reason. Force 21 (The…

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  • Let’s Play Every Game Boy Color Game, Part 47

    Let’s Play Every Game Boy Color Game, Part 47

    NASCAR 2000 (Software Creations/EA Sports, 2000) There were a ton of graphical glitches going on with this one, but all you can really see in the screenshot is that the back of my car isn’t right. It’s an exceedingly bland Outrun-style game, but that’s probably just as well since you can’t make an oval track…

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