Revisiting Every Game Boy Game
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Revisiting Every Game Boy Game: Part 28 – October 23-26, 1990
October 23-26, 1990, was a period with four Game Boy games that have nothing to do with each other. Amida (Sofix/Coconuts) (October 23rd) Wow, I hate this. It’s a puzzle game where the Kirby-looking guy at the top walks down the ladder structure and needs to get to the home space at the bottom. Kirby’s…
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Revisiting Every Game Boy Game: Part 27 – October 16-19, 1990
October 16-19, 1990, dropped three more Game Boy games. All three seem like the type to get global releases, but two stayed exclusive to Japan. Ghostbusters II (HAL) (October 16th) The rare movie tie-in that actually scored pretty well. It has you playing as two of the Ghostbusters at once, with one responsible for stunning…
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Revisiting Every Game Boy Game: Part 26 – October 12th, 1990
October 12th, 1990, delivered three new Game Boy games in Japan. Astro Rabby (IGS) A bizarre game that is usually described as a platformer, but which defies any expectation you’d have for what that means. It’s a vertically scrolling game where you control weird sprite that’s supposed to be a rabbit and try to avoid…
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Revisiting Every Game Boy Game: Part 25 – October 1-10, 1990
October 1-10, 1990 was a surprisingly busy period for Game Boy games. We had three Japanese launches, one North American release with a known day for once, and two more October NA releases that I’m choosing to include here. Godzilla (Compile/Toho) (Unknown October) If it seems insane that a Godzilla game from a Japanese dev…
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Revisiting Every Game Boy Game: Part 24 – September 28, 1990
September 28, 1990 was an important day for Game Boy games overall since it marked the arrival of the system in PAL territories at long last. However, while European buyers were treated to seven launch day games, all seven had been out for at least five months in Japan already and most were over a…
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Revisiting Every Game Boy Game: Part 23 – September 21 1990
September 21 1990 has the best music of any batch of Game Boy games so far, which is entirely thanks to one game. Boulder Dash (Beam Software/Victor) A port of a game originally released for Atari computers in 1984. It was ported to basically everything except toasters in the 1980s and kept going strong for…
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Revisiting Every Game Boy Game: Part 22 – September 14 1990
Two new Game Boy games released on September 14th, 1990, but I’m also bundling them with the two North American debut games from this month. As always with NA releases, the exact launch day is seemingly lost to history. Skate or Die: Bad ‘n Rad (Konami) (Unknown date) Oddly for a game made by Konami,…
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Revisiting Every Game Boy Game: Part 21 – August 24-31 1990
August 24-31 1990 was a good week for ambitious Game Boy games, but that doesn’t mean they were any good. Power Mission (Graphic Research/VAP) (August 24th) I’d love to see this one remade on a newer system. It’s sort of an extreme upgrade of Battleship. Both navies are playing on the same map instead of…
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Revisiting Every Game Boy Game: Part 20 – August 10-12 1990
August 10-12 1990 offered three very different Game Boy games. None of them are masterpieces, but they pass the test of at least being interesting. VS Battler (Copya Systems/Use Corp) (August 10th) Released as Bionic Battler in North America in 1992, this is a game about trying to find and defeat evil robots in a…
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Revisiting Every Game Boy Game: Part 19 – August 1-8 1990
August 1-8 1990 was not a good week for Game Boy games. Ishido (Nexoft/ASCII) (August 2nd) A puzzle game in which you place tiles on a board, but each tile has to be placed adjacent to others that match it either in shape or in the pattern filling each shape. It had quite a few…