Let’s Play
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Let’s Play Every Game Boy Color Game, Part 56
The Powerpuff Girls: Paint the Townsville Green (Sennari Interactive/Bam! Entertainment, 2000) In what should not come as a surprise to anyone who saw the two games from yesterday, this is an ugly, floaty game with terrible music and controls that only work sometimes. Maybe there is a worse GBC game out there somewhere, but there…
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Let’s Play Every Game Boy Color Game, Part 55
Pop’n Music GB (Konami, 2000) A Beatmania-style game that seems well-designed in every way except the controls, which are unfortunately very important for a rhythm game. Left/Up/Right(or start)/B/A is just not intuitive, and it’s a mess to keep track of when you have a lot of notes on screen. Pop’n Music GB – Animation Melody…
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Let’s Play Every Game Boy Color Game, Part 54
Pokemon Gold Version (Game Freak/Nintendo, 1999) We’re going out of alphabetical order here because Gold has all the personal context for the other two. This was, much more than any other game, what I grew up with. I’ve probably finished it a dozen or more times, and until recent games made it much easier, it…
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Let’s Play Every Game Boy Color Game, Part 53
Pocket Hanafuda (Bottom Up, 1999) Another card game I don’t know how to play, and another Pocket game with surprisingly good music. It sounds like it should be the final boss area in a JRPG. Pocket King (Namco, 2001) The game would probably describe itself as an SRPG, but given how absurdly long winded it…
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Let’s Play Every Game Boy Color Game, Part 52
Pocket Billiard: Funk the 9 Ball (Sun-Tec/Tamsoft, 2000) It’s billiards with characters dressed up as animals and these weird skill animations that play when you hit certain balls. Those animations don’t seem to actually do anything, though, so in the end it’s not functionally much different from regular pool. Pocket Bomberman (Hudson/Nintendo, 1998) A regular…
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Let’s Play Every Game Boy Color Game, Part 51
Owarai Yowiko no Game-dou: Oyaji Sagashite Sanchoume (KCEK/Konami, 1999) It’s essentially WarioWare, but with a story. You’ve got the usual GBC overworld with NPCs and shops, etc, and you progress in the plot by finding and winning minigames. Regular WarioWare didn’t come out until 2003, so this was relatively early to the genre. It’s also…
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Let’s Play Every Game Boy Color Game, Part 50
Ohasuta Dance Dance Revolution GB (Now Production/Konami, 2001) DDR is back after many dozens of games since the last one appeared, but it’s also back to incomprehensible control schemes. Right on the dpad is left, down is down, B is right, and A is up. I assume this was to deal with the dpad not…
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Let’s Play Every Game Boy Color Game, Part 49
Nicktoons Racing (Pipe Dream Interactive/Hasbro Interactive, 2000) I actually beat this time, which I can say because it only has 5 racers, 4 tracks, and one song to play over all of them. Tournament mode doesn’t even track your score against the CPU players – it’s seemingly meant for you to hand off between up…
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Let’s Play Every Game Boy Color Game, Part 48
Net de Get: Mini-Game @ 100 (Konami, 2001) Alas, another green screen. Network Boukenki Bug Site: Alpha Version and Beta Version (KAZe/Smilesoft, 2001) These get one entry because they’re exactly the same game to the point that I played. Everyone in town is obsessed with the “Bug Site” on the internet that gives you protective…
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Let’s Play Every Game Boy Color Game, Part 46
The Mummy (Konami, 2000) Sure, it’s probably a graphical bug that’s causing poor Evelyn here to render as an interdimensional horror, but maybe it’s just the mummy’s curse! And maybe that curse is also why this is a crappy ladder action platformer. Seriously, did anyone actually like this genre? The Mummy Returns (Game Brains/Universal Interactive,…








