Let’s Play

  • Let’s Play Every Game Boy Color Game, Part 35

    Let’s Play Every Game Boy Color Game, Part 35

    The Little Mermaid II – Pinball Frenzy (Left Field Productions/Nintendo, 2000) Pinball has never interested me, so take it with a grain of salt when I say that this one didn’t either. It seems to be just two tables with some different play count and speed settings you can change. Little Nicky (Digital Eclpise/Ubisoft, 2000)…

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  • Let’s Play Every Game Boy Color Game, Part 34

    Let’s Play Every Game Boy Color Game, Part 34

    The Legend of Zelda: Oracle of Seasons (Flagship/Nintendo, 2001) This one gets the same treatment as the other two: I set up a file named “ZELDA” and then dumped it on the list without leaving the menu. OoS is probably the game I’m least likely to complete of the three GBC Zeldas since I’ve already…

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  • Let’s Play Every Game Boy Color Game, Part 33

    Let’s Play Every Game Boy Color Game, Part 33

    Konchuu Hakase 3 (J-Wing, 2001) It’s not quite as unfinished as you might expect a 2001 J-Wing game to be, but they did cut the Pokemon-style towns for a dull overworld map that you navigate with a pointer, and the main character’s “house” consists entirely of the dialogue screen above. I couldn’t figure out how…

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  • Let’s Play Every Game Boy Color Game, Part 32

    Let’s Play Every Game Boy Color Game, Part 32

    Klax (Digital Eclipse/Midway, 1999) I shouldn’t have been surprised that Midway released one of the most colorful arcade games on GBC. It turns out this is actually a solid way to play it, because it has time to ramp up the difficulty more slowly when it isn’t out to eat quarters as quickly as possible.…

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  • Let’s Play Every Game Boy Color Game, Part 31

    Let’s Play Every Game Boy Color Game, Part 31

    Ketto Transformers Beast Wars: Beast Senshi Saikyo Ketteisen (Transformer Production Company/Takara, 1999) Robot fighting game, including a purple cheetah for some reason. The input lag is pretty bad. Kidou Senkan Nadesico: Ruri Ruri Mahjong (Studio Saizensen/King Records, 1999) Mahjong game with a huge amount of plot. Something about going around a spaceship and collecting stars…

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  • Let’s Play Every Game Boy Color Game, Part 30

    Let’s Play Every Game Boy Color Game, Part 30

    Kaseki Sousei Reborn II: Monster Digger (Starfish, 1999) An odd little mashup of a roguelike and Pokemon. You create the creature you fight with by merging three different fossils, although only the head has any visible effect on the silhouette of what you’re generating. Seems like there’d be a lot of room for customization over…

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  • Let’s Play Every Game Boy Color Game, Part 29

    Let’s Play Every Game Boy Color Game, Part 29

    Kakurenbo Battle Monster Tactics (Spiral/Nintendo, 2000) It’s a TRPG with really good music published by Nintendo. It’s also kind of long winded in the beginning, so in the interest of time I had to stop before getting to see any combat. Still, the descriptions I’ve found online are interesting and it seemed promising, so I’m…

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  • Let’s Play Every Game Boy Color Game, Part 28

    Let’s Play Every Game Boy Color Game, Part 28

    Jisedai Begoma Battle Beyblade (Rokumendo/Hudson, 1999) I thought I’d escaped from Beyblade hell, but no, there was still at least one more game. This one also fails to achieve the impossible task of making tops interesting, but it does make you wade through about a million text boxes to learn how to use a battle…

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  • Let’s Play Every Game Boy Color Game, Part 27

    Let’s Play Every Game Boy Color Game, Part 27

    Jankyuusei: Cosplay Paradise (elf, 2001) This seemed to be a VN about forming a cosplay club that’s all girls except for you and where only they do any cosplaying, which is at least a bit pervy. Its sudden decision to become a mahjong game partway in makes a lot more sense now that I know…

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  • Let’s Play Every Game Boy Color Game, Part 26

    Let’s Play Every Game Boy Color Game, Part 26

    Inspector Gadget: Operation Madkactus (RFX Interactive/Ubisoft, 2000) Yet another character platformer with some weird colors going on in the background. The first level interrupts your progress approximately every two seconds to give you a tutorial popup. You can only attack with a stupid little hammer that hits at almost exactly your height, so of course…

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