Let’s Play

  • Let’s Play Every GameBoy Color Game, Part 14

    Elevator Action (Altron/Taito, 2000) I’m still not sure what to call this genre, but I’m leaning towards “boring and indistinct.” Even with three playable characters, this one feels exactly like all the others. Elie no Atelier (TOSE/Imagineer, 2000) This is, as best I can tell, a port of the second game in the Atelier series,…

    read more

  • Let’s Play Every GameBoy Color Game, Part 13

    Duke Nukem (Torus Games/GT Interactive, 1999) I was expecting this to be an attempt to get the original running on GBC, but it’s actually just a character platformer with a shotgun. There’s no weight to shooting and you hardly see any effect of your bullets until something dies. It’s not great. The Dukes of Hazard:…

    read more

  • Let’s Play Every GameBoy Color Game, Part 12

    Dragon Tales: Dragon Flight (New Kid Co/Zed Two Limited, 2000) Another spinoff of the cartoon, but now you can only play as the dragons and the graphics are a mess. It’s really just about flying through patterns of fruit, which is boring and easy. Dragon Warrior I & II (TOSE/Enix, 2000) The first two DQ…

    read more

  • Let’s Play Every GameBoy Color Game, Part 11

    Doraemon no Quiz Boy 2 (Shogakukuan, 2002) Now with a practice mode where you can focus on only one subject. Still basically flash cards. Doraemon no Study Boy: Gakushuu Kanji Game (Shogakukuan, 2001) “Kanji Study Game” is in fact a game about studying the kanji. I am not convinced that sliding block puzzles will actually…

    read more

  • Let’s Play Every GameBoy Color Game, Part 10

    Doki Doki Sasete!! (roughly: Look for Love!) (Vicor Interactive Software, 2001) You play a girl who has won a spot on a music TV show where all the contestants form a band and then play a concert at, I think, the Tokyo Dome in a year. But this is really an otome, so it’s much…

    read more

  • Let’s Play Every GameBoy Color Game, Part 8

    Data-Navi Pro Yakyuu (Data-Navi Pro Baseball) (Nowpro/Now Production, 2000) This is already something like the third Japan-only baseball management sim. It’s a lot more arcade-y than the others and you can get into a game in a few seconds if you don’t think too hard about your batting order or starting pitcher. But then it…

    read more

  • Let’s Play Every GameBoy Color Game, Part 7

    Daikaiju Monogatari: The Miracle of the Zone II did not start at all, so I skipped it. It was a port of a SNES RPG that looks cool from screenshots, so it’s a little disappointing that it doesn’t work. CyberTiger (Electronic Arts/Xantera, 2000) I fully expected another mascot platformer, and instead I got a golf…

    read more

  • Let’s Play Every GameBoy Color Game, Part 6

    Today’s batch is maybe the best so far: Conker’s Pocket Tales (Rare, 1999) The forgotten first game in the Conker series, this was originally meant to be a gothic Zelda-like. Apparently after seeing an early version of Bad Fur Day, the team on this decided to make Conker the player character and pivot to a…

    read more

  • Let’s Play Every GameBoy Color Game, Part 5

    Chessmaster (Mindscape/Park Place Productions, 1999) It sure is chess. Unlike yesterday’s chess game, it does prevent you from even attempting to make legal moves, and it plays an annoying little jingle after every one of your moves while the computer thinks. It’s not very good despite spending all that time thinking, and I didn’t see…

    read more

  • Let’s Play Every GameBoy Color Game, Part 4

    Carmageddon: Carpocalypse Now (Titus/AquaPacific, 2000) Like all Carmageddon games, it’s about running over pedestrians. The difference here is that you can barely see them, your car is almost impossible to steer with the dpad, and the engine makes a horrible droning noise that will follow you for the rest of time. Casper (Interplay/G3, 2000) Float…

    read more