Let’s Play
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Let’s Play Every Game Boy Color Game, Part 76
Wings of Fury (Magnin and Associates/Red Orb Entertainment, 1999) A side scrolling flight game set in WWII. This was originally an Apple II game in 1987 and was well received back then. I’m not sure why, though, because endlessly flying left and missing all the targets because they pop up with no warning at all…
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Let’s Play Every Game Boy Color Game, Part 75
Walt Disney World Quest: Magical Racing Tour (Prolific/Activision, 2000) A crappy racing game that claims to have laps even though you’re always moving right. There’s really no skill here other than aiming for boost pads. Warau Inu no Bouken GB: Silly Go Lucky! (Capcom, 2001) A management game about running a Japanese comedy sketch show.…
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Let’s Play Every Game Boy Color Game, Part 74
Turok: Rage Wars (Bit Managers/Acclaim Entertainment, 1999) I’ve seen this game on some other people’s “best of” lists, and I have to assume that was because of the fantastic music and decent graphics rather than the awful gameplay. This first level goes on for ages without ever changing, and none of the enemies pose any…
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Let’s Play Every Game Boy Color Game, Part 73
Top Gear Pocket (Vision Works/Kemco, 1999) This is hands-down the best Outrun-style racing game I’ve seen so far, largely because it keeps the track wide enough and the elevation changes tame enough that you feel like you have some control despite only being able to see a quarter second down the track. Unfortunately, it still…
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Let’s Play Every Game Boy Color Game, Part 72
Tom and Jerry (Morning Star Multimedia/Majesco, 1999) A boring standard platformer. The only thing remotely interesting about it is that I took this screenshot moments before the thing I’m standing on, which is apparently a manhole cover, suddenly shot up into the sky and killed me instantly. That makes you start the level over from…
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Let’s Play Every Game Boy Color Game, Part 71
Tiger Woods PGA Tour 2000 (Xantera/EA Sports, 1999) It seems surprising that this came out in Europe before North America, but less so once you consider that the interface is more complicated than your average German mechanical simulator. Underneath all that messy UI, though, it’s really just another golf game. Tintin: Le Temple du Soleil…
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Let’s Play Every Game Boy Color Game, Part 70
Tech Deck Skateboarding (Handheld Games/Activision, 2001) A skateboarding game where you play as what can be charitably described as a sentient potato and uncharitably described as a reproductive organ. It’s extremely slow for a skateboarding game and a lot of the tricks happen automatically, which seems to defeat the entire purpose of the genre. Test…
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Let’s Play Every Gameboy Color Game, Part 69
Sylvanian Families: Otogi no Kuni no Pendant (Epoch, 1999) The first in a series of games starring the daughter of the rabbit family in an animal village where everyone is happy. The intros to these games are extremely long and incredibly boring, so I didn’t bother to read much of them. This one is an…
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Let’s Play Every Game Boy Color Game, Part 68
Super Doll Licca-chan: Kisekae Daisakusen (Vial One, 2000) An adventure game based on an anime that only ran for one season in 1998-1999. This is supposedly a museum even though there’s nothing in most rooms. Super Gals! Kotobuki Ran (Konami, 2001) A visual novel based on a manga. You’re looking at the battle system, which…
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Let’s Play Every Game Boy Color Game, Part 67
Spider-Man 2: The Sinister Six (Torus Games/Activision, 2001) It’s mostly the same Spider-Man game as yesterday, but the music is much better and the animations are somewhat improved. They put objectives down on the ground so you can’t abuse swinging to skip all the gameplay, and in general it’s just a better game than the…









