Let’s Play
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Let’s Play Every Game Boy Color Game, Part 66
Soreike! Anpanman: 5tsu no Tou no Ousama (Graphic Research/Tamsoft, 2000) A very basic puzzle/adventure game with terrible character design and inconsistent music. The track that was playing when I took this screenshot was actually good, but it’s too short and recycled for each new puzzle level. Soreike! Anpanman: Fushigi na Nikoniko Album (Graphic Research/Tamsoft, 1999)…
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Let’s Play Every Game Boy Color Game, Part 65
Shogi 2 and Shogi 3 (Pony Canyon, 1999/2002) If these look like screenshots of the same game, it’s because they might as well be. Despite coming out three years later, Shogi 3 reuses basically all the assets from its prequel and has fewer menu options. As much as this reeks of a company about to…
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Let’s Play Every Game Boy Color Game, Part 64
Sgt. Rock: On the Frontline (Altron/BAM! Entertainment, 2000) The music sounds like someone clicking randomly in Mario Paint, but the run-and-gun gameplay is kind of fun. I’d have considered it for the list except that the first area ended with a really cheap massive wave of guys, and that led to me learning that running…
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Let’s Play Every Game Boy Color Game, Part 63
Sangokushi – Game Boy Ban 2 (Koei, 1999) A Romance of the Three Kingdoms game that looks like it would be a strategy game, except that everything seems to be controlled by the computer. I was able to pick a starting date and then watch 15 CPU players take their turns before the month counter…
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Let’s Play Every Game Boy Color Game, Part 62
R-Type DX (Bits Studios/Epoch, 1999) A collection of four R-Type games. It feels like this one was aiming a little too high – it looks great in screenshots, but it has to move at a crawl to make that work in-game, and the music is far too busy to be particularly good. Rugrats: Time Travelers…
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Let’s Play Every Game Boy Color Game, Part 61
Robopon: Sun Version, Robot Ponkottsu Comic Bom Bom Special Version, Moon Version, and Star Version (Hudson and Red Entertainment, 1998, 1999) A series of Pokemon-likes involving customizable robots, of which only Sun Version ever released in the US. They all used the IR sensor to handle trades and give in-game bonuses for detecting other sources…
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Let’s Play Every Game Boy Color Game, Part 60
Resident Evil Gaiden (M4 Limited/Capcom, 2001) RE’s GBC outing was a mix of top down world navigation and the weird first person combat you see above. You need to stop the red bar within the white or purple areas to hit a zombie, and those areas will get bigger each time they move closer. It’s…
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Let’s Play Every Game Boy Color Game, Part 59
Rampage 2: Universal Tour (Digital Eclipse/Midway, 1999) It has backgrounds, building variation, and even a real plot, so it’s clearly better than the World Tour port from yesterday. That said, it’s still not much to look at and every level is the same thing, so it wasn’t received well even in 1999. Rampart (Digital Eclipse/Midway,…
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Let’s Play Every Game Boy Color Game, Part 58
Q-Bert (Pipe Dream Interactive/Hasbro Interactive, 2000) It’s Q-Bert. It has an “Adventure” mode, but it’s not clear what makes it any different than the regular game. Not that I played much of it, because I’ve seen enough of this game for one life. Qix Adventure (Taito, 1999) Taito arcade games are usually pretty good, but…
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Let’s Play Every Game Boy Color Game, Part 57
Pro Mahjong Tsuwamono GB and GB2 (Culture Brain, 1999/2000) These are the same game with different music and tile colors, but completely identical menus. They’re both seemingly serious mahjong games. The music is much better in GB2. I was not prepared for how much I’d have to write about a gambling game I don’t know…








