Let’s Play

  • Let’s Play Every GameCube Game, Part 3

    Let’s Play Every GameCube Game, Part 3

    Backyard Baseball 2007 (GameBrains/Atari, 2006) It improves on the mechanics and especially the graphics of the last game, but it also has possibly the worst video game announcer ever. He’s silent 90% of the time and only speaks to add something completely obvious or uninteresting. Still, I like that they gave each player a silly…

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  • Let’s Play Every GameCube Game, Part 2

    Let’s Play Every GameCube Game, Part 2

    All-Star Baseball 2003 (Acclaim Studios Austin/Acclaim Sports, 2002) It’s a bit better than the last one in that the graphics are improved and the announcers have situational and player-specific lines. But sometimes those lines fire in the wrong situations, and the graphical improvements haven’t extended to fixing the weird flow of the animations. On top…

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  • Let’s Play Every GameCube Game, Part 1

    Let’s Play Every GameCube Game, Part 1

    Time for a new console! Like before, this will be a long series of posts covering approximately 10 games each, and anything that seems to still be good will be added to The List(TM), an ongoing collection of games I may or may not come back to for more thorough coverage. There are only about…

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  • Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 4.8 HD Remix Featuring Dante

    Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 4.8 HD Remix Featuring Dante

    The last in a series of posts on games I previously covered on Discord before this site existed. Dante is not actually present. Battleship (Pack-In-Video/Majesco, 1999) The ancient board game, but with decent visuals for shots and pretty good music. It adds in some of the ship-based special attacks from some newer versions of the…

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  • Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 4

    Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 4

    The fourth post covering games I talked about before this site. Azarashi Sentai Inazuma: Doki Doki Daisakusen!? (Omega Products, 2002) Silly minigame collection starring equally silly Power Rangers knockoffs. Azure Dreams (Konami, 1999) A GBC roguelike that has some questionable ally AI, but is otherwise decently made. I want to know why “Azure” seems to…

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  • Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 3

    Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 3

    Part 3 of porting over the games I covered on Discord before this site existed. AquaLife (Tamsoft, 1999) An aquarium simulator with some tamagotchi elements. Arle no Bouken: Mahou no Jewel (Compile, 2000) I automatically have doubts about any game made by Compile, but this Puyo Puyo-themed adventure game seems pretty fun so far. It…

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  • Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 2

    Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 2

    Part 2 of games I previously covered on Discord before the blogs existed. Alice in Wonderland (Digital Eclipse/Nintendo, 2000) Licensed mostly-platformer. This is the second level, which has you falling very slowly for ages and ages. If you get hit by fast moving objects too many times, you have to start all over. Aliens: Thanatos…

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  • Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 1

    Let’s Play Every Game Boy Color Game, Early Alphabet Port to Blog 1

    This series is re-covering a bunch of games I already talked about in our Discord server before this site existed. I’m repeating them here so that the site has a full GBC catalog. There will also be a few games that I accidentally skipped at various points in the main series, like these Toy Story…

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  • Let’s Play Every Game Boy Color Game, Part 78

    Let’s Play Every Game Boy Color Game, Part 78

    Yu-Gi-Oh! Monster Capsule GB (Konami, 2000) Yugi and friends are at the Kaiba Amusement Park, but Kaiba knocks out everyone except Yugi with a magic spell, so he has to climb a tower to get them all back. You get monsters out of gacha machines using star tokens, which is where the name comes from.…

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  • Let’s Play Every Game Boy Color Game, Part 77

    Let’s Play Every Game Boy Color Game, Part 77

    X-Men: Mutant Academy (Crawfish Interactive/Activision, 2000) 1v1 fighter that has great menu music, but then terrible music in-game. Kind of like how it has bad character sprites mixed with great backgrounds, or how there’s a surprising variety of moves, but crouching and punching is enough to crush the AI. A game of two halves. X-Men:…

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