Let’s Play

  • Let’s Play Every GameCube Game, Part 23

    Let’s Play Every GameCube Game, Part 23

    Midway Arcade Treasures (Backbone Games/Midway, 2003) A collection of 24 arcade games that definitely don’t all deserve to be called “treasures.” I love Rampart and some others like Gauntlet and Joust are widely considered arcade classics, but I don’t know that anyone was clamoring for a way to play 720 on console. The games all…

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  • Let’s Play Every GameCube Game, Part 22

    Let’s Play Every GameCube Game, Part 22

    Medabots Infinity (Natsume, 2003) I was wondering how this wasn’t one of the worst reviewed games on GCN while playing it, and it turns out the answer is that it is! It managed a 37% on GameRankings, and it’s easy to see why given the mix of Natsume’s usual casual sexism and inane writing with…

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  • Let’s Play Every GameCube Game, Part 21

    Madden NFL 06 (EA Tiburon/EA Sports, 2005) This game adds a bunch of German teams I’ve never heard of, and the Jets were more than capable of beating the snot out of the Sea Devils. It also has challenges and unlockable historical teams, which is kind of cool. Madden NFL 07 (EA Tiburon/EA Sports, 2006)…

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  • Let’s Play Every GameCube Game, Part 20

    Let’s Play Every GameCube Game, Part 20

    Lego Star Wars II: The Original Trilogy (Traveller’s Tales/LucasArts, 2006) I played this one as part of the collection on Wii. It has some fun space sections around the Death Star, but is mostly the same game again. Which is fitting, because TT has made the same game again many, many times. Lemony Snicket’s A…

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  • Let’s Play Every GameCube Game, Part 19

    Let’s Play Every GameCube Game, Part 19

    Konjiki no Gash Bell!! Yuujou no Tag Battle Full Power (Bandai, 2004) An awful anime fighter with terrible character design (I picked the only tolerable ones), graphical styles that don’t look like they’re from the same game, and an AI that can be easily defeated by just mashing B endlessly. I don’t have anything positive…

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  • Let’s Play Every GameCube Game, Part 18

    Let’s Play Every GameCube Game, Part 18

    Jikkyou Powerful Pro Yakyuu 12 Ketteiban (Konami, 2005) As mentioned yesterday, this is the last JPPY game on GCN and the one I’ll be adding to the list. I’ll start looking at the other modes then and probably find out what makes it the definitive edition in the process. Depending on the list you’re looking…

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  • Let’s Play Every Game Cube Game, Part 17

    Let’s Play Every Game Cube Game, Part 17

    International Superstar Soccer 2 (Konami, 2002) A soccer game that only has national teams from 2001. It looks quite good, but it feels stiff compared to FIFA, and the announcers leave a lot to be desired. International Superstar Soccer 3 (Konami, 2003) A noticeable graphical upgrade that doesn’t really fix the mechanical issues. Running around…

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  • Let’s Play Every GameCube Game, Part 16

    Let’s Play Every GameCube Game, Part 16

    Hot Wheels: Velocity X (Beyond Games/THQ, 2002) A car combat game, but I only played a mode that challenges you to get to the point the arrow is guiding you to within a time limit. The arrow is useless considering how loopy the track is, and I can’t imagine trying to shoot other cars with…

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  • Let’s Play Every GameCube Game, Part 15

    Let’s Play Every GameCube Game, Part 15

    Harry Potter and the Chamber of Secrets (Eurocom/EA, 2002) Almost a third person shooter where you blast slow-moving balls of magic at everything. It actually fared quite well critically back in 2002, but I’m guessing you had to care about the IP to enjoy it. I was very bored murdering gnomes off a ledge and…

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  • Let’s Play Every GameCube Game, Part 14

    Let’s Play Every GameCube Game, Part 14

    Wherein I play more GameCube games. Geist (n-Space/Nintendo, 2005) I know you eventually get ghost powers and whatnot, but I can’t be bothered to play long enough to get to that. It feels terrible to control because of wildly excessive head bob when you move at all and, even worse, a camera that moves many…

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