
Pocket Billiard: Funk the 9 Ball (Sun-Tec/Tamsoft, 2000)
It’s billiards with characters dressed up as animals and these weird skill animations that play when you hit certain balls. Those animations don’t seem to actually do anything, though, so in the end it’s not functionally much different from regular pool.

Pocket Bomberman (Hudson/Nintendo, 1998)
A regular GB game re-released in color as a GBC launch title. You platform around and try to blow up all the enemies with the classic Bomberman mechanics, but in levels like this it often feels like an exercise in frustration trying to get your bombs into a good position.

Pocket Bowling (Athena/Jaleco, 1999)
Bowling with strangely unintuitive power meters and terrible music. It has character select and two player mode, but otherwise there’s not much to say about it.

Pocket Color Billiard (Bottom Up, 1999)
Aiming can only be done in discrete steps accompanied by a ticking noise, so it almost feels like you’re winding up an old plastic toy rather than setting a shot angle. You do at least get a good selection of different play modes and the shot mechanics are easy to use despite being so strange.

Pocket Color Mahjong (Bottom Up, 1999)
I still don’t know how to play ricci mahjong, but I do know that this version of it has the best music of all the GBC mahjong games.

Pocket Color Trump (Bottom Up, 1999)
Another card game I don’t know how to play even though it’s a widely-known western card game this time. At any rate, it also has good music.

Pocket Cooking (J-Wing, 2001)
A surprisingly detailed VN/adventure game about a kid who wants to help their parent’s failing restaurant by learning to cook, so they wish on a star and get an heavenly helper to be Gordon Ramsey for them. I wanted to see cooking before I stopped, but it makes you go and buy the right ingredients, so I ended up not having time to play that far.

Pocket Densha 2 (Coconuts Japan, 1998)
A train driving sim very much in the vein of the A-Train games from approximately a million lists ago. It looks decent, but the sound isn’t great.

Pocket Family GB2 (Hudson, 1999)
I can only assume that this is an art piece about how, no matter what, true family will never be in your pocket.

Pocket GI Stable (KCEN/Konami, 1999)
A simulation about running a horse racing stable. It seems pretty in-depth, but I can’t say this is a business I’m very interested in.
